home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Atari Mega Archive 2
/
Atari Mega Archive CD - Volume 2.iso
/
8bit
/
cislib_b
/
phant1.scr
< prev
next >
Wrap
Text File
|
1995-04-22
|
9KB
|
256 lines
Scroll #1
The History of Gelnor Part I
For many years the island of Gelnor remained isolated from the rest of the
world. Its people were busy with their own problems and paid little
attention to other places. This isolation ended nearly one hundred years
ago.
The evil sorcerer Nikademus brought his great army of men and beasts down
upon Gelnor. This great force laid waste to the land and its people. In a
few short days it seamed that the battle was almost over. In the last days
before the fall of Gelnor a bold plan was formed by its citizens.
Scroll #2
The History of Gelnor Part II
In the Last Days before the Fall of Gelnor, The Greatest Wizards of the Land
gathered together and developed a plan to stop the forces of Nikademus. With
the aid of the gods these Nine Wizards forged Nine Magical Rings. They
planned to confront Nikademus himself with their combined power.
Nikademus, however, discovered their plans and sent his army to their
hideout. All of The Wizards were captured and all of The Rings were taken.
Nikademus and his army then finished devastating Gelnor.
Scroll #3
The History of Gelnor Part III
After the sorcerer Nikademus had conquered Gelnor he decided to take his
great army onward to conquer other lands.
Before he left, however, he punished those who had dared to oppose him. He
cast a powerful curse upon The Nine Wizards who had plotted against him.
Their bodies became shriveled and black, their minds were rotted and filled
with evil. They now ride through the land as Black Knights terrorizing the
citizens. All who meet them must surrender all their money or die. The
Black Knights continue to rule the land and collect money for Nikademus to
this day.
Scroll #4
The Gelnor Times
Trolkin castle to get magic door.
Filmon the Sage reported today that the castle of J.R. Trolkin was to receive
three magical doors. One for the fighting arena, one for the detention cell,
and one to help guard three magical rings. He did not comment on how the
doors worked.
Whats inside ?
Mama troll's elf soup recipes...page 7
Trouble for Lord Wood ..........page 3
Dragon Island discovered........page 8
Weather summoned for today......page 9
Gnome hunt tomorrow.............page 4
Scroll #5
The Magic Pools
Many, many years ago, in the days before Nikademus invaded, the Gods created
Three Magical Pools. The Pools bring good fortune to those who visit them.
The First Pool can be found in the northeast part of Gelnor. The Second lies
somewhere in the south. The Third Pool lies south of the star by the
Mythical Town of Phantasia. It is protected by magic and is nearly as
difficult to get to as it is to leave.
Scroll #6
J. R. Trolkin
Many years ago when Nikademus was invading Gelnor, The Men and Beasts put
aside their differences and joined together to fight him. Nine Great Wizards
developed a brilliant plan to stop him.
A lowly Trolkin, who was an officer in the combined army of Gelnor, told
Nikademus of the plan, thus it failed.
As a reward for this action The Trolkin was given a great castle and dubbed
J. R. Trolkin, by Nikademus. J. R. Trolkin and his men help the Black
Kinghts to this day.
Scroll #7
The Nine Rings
When Nikademus overtook the island of Gelnor, many years ago, he confiscated
Nine Magical Rings. The makers of these Rings were Great Wizards who
intended to use them to destroy him.
Since he could not harm The Rings, Nikademus put them where they could be
kept safely. Three he left at the castle of J. R. Trolkin and three he gave
to The Clerics of Dosnebia. The other three he lost in a great battle with
Lord Wood. They remain lost somewhere on Gelnor.
Scroll #8
The Dwarven Dungeon
In the Hills northwest of the City of Pelnor, The Dwarven Dungeon can be
found. It was once the center of a small community of Dwarves.
About fifteen years ago Orcs invaded the Community and defeated the dwarves.
They still occupy The Dungeon and the surrounding area.
It is said that only The Leader of the Dwarves, Kilmor, and a few others
escaped from the Orcs.
Scroll #9
The Temple of the Gelnor Priests
About 140 miles southwest of Pineville, along the shores of the great bay,
lies The Temple of the Gelnor Priests.
The Gelnor Priests are very peaceful and kind. Many weary travelers have
taken refuge at the temple over the years.
It is rumored that the high Priest of the temple has the power of prophecy,
but few have been allowed to see him.
Scroll #10
Caves of the Lizard Men
At the edge of the Great Northern Forest, about 60 miles south of Greenville,
lie the caves of the lizard men. The lizard men are very hostile and
primitive. They often raid neighboring communities of elves, halflings,
taking loot and prisoners.
Other evil creatures live in the caves as well as the lizard men.
Scroll #11
Woodville
On the ocean, in the western part of Gelnor, the great city of Woodville can
be found. It is a large walled city named after Lord Wood whose decendents
still live in Gelnor.
It was once an important city of Gelnor, but has recently fallen to neglect.
Thieves and derelicts roam the streets of Woodville now.
Scroll #12
Castle of Lord Wood
In the mountains in the central part of Gelnor lies the Castle of Lord Wood.
It is an ornate marble castle with the small Town of Halflingor 80 miles to
the northwest.
Lord Wood is a protector of good. The castle has been a place of safety for
many years. Recently, however, Evil Creatures from the east have been
crossing the mountains and attacking the castle and the surrounding area.
These creatures, such as trolls and giants, and undead, have been organized
by the Black Knights to terrorize the citizens of Gelnor.
Scroll #13
Castle of J. R. Trolkin
The Castle of J. R. Trolkin lies in the western part of Gelnor, near the
Great River. It is a large stone castle that is very well guarded.
The trolls and trolkin who make up the army of J. R. Trolkin are very hostile
an well trained. Few uninvited guests return from the castle.
Scroll #14
Dungeon of the Bleebs
The mythical Dungeon of the Bleebs is said to lie on an island somewhere near
Gelnor.
According to legend the Bleebs are fun loving little creatures who like
puzzles and jokes. They come in three colors, Blue, Red, and Green.
Some Bleebs are honest, some are not. The King Bleeb is a very powerful
creature.
Scroll #15
Temple of the Evil Desnebian Clerics
Far to the west of Starville, on the shores of the Great Bay, the Temple of
the Evil Desnebian Clerics can be found. Little is known of these powerful
clerics except that they are allied with the minotaurs.
The only intruder ever to return from the temple said "Enrage the small one."
Scroll #16
Report #3 from Filmon the Sage
The Black Lord seems to draw his power from his hoard of magic gems and the
Wand of Nikademus. If these were destroyed he would probably be less
powerful. However, the wand can be used by mortals as a very powerful weapon
against evil, so it should not be destroyed if possible.
Scroll #17
Congratulations my friends, for you have recovered the Wand of Nikademus.
This is the first step in the battle to remove the Black Knights from Gelnor.
But Nikademus and his terrible army are still in full force in other places.
For Gelnor is but a tiny island in this great land.
The struggle between good and evil will continue and you brave adventures
must keep on fighting for the rights of all men and beasts, both on Gelnor
and other places.
Filmon the Sage
Scroll #18
Fortress of the Black Knights
The fortress of the Black Knights is located on a large island in eastern
Gelnor. It is the place from which the Black Knights maintain their reign of
terror.
The leader of the Black Knights is the Black Lord who always stays within the
fortress. He carries the Wand of Nikademus and other artifacts of power. No
mortal has ever seen him and lived to tell of it.
Scroll #19
Report #2 from Filmon the Sage
The Temple of the Evil Desnebian Clerics is a very dangerous place. To enter
without suspicion you must know the secret words "RE